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Showing posts from November, 2018

Unity Free Tutorials

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I watched a few Unity tutorials on creating a maze game, including third person controller with a character. This tutorial helped with my game is it gives me a better understanding of how i can achieve a better layout and user inter-activeness. i learned more about placing items around the maze to give the character more to find and help with them getting out of the maze. i found the free browsing of unity tutorials very beneficial as there was weeks of unity tutorials that didn't apply to my game while i was creating it. Some of skills shown in those tutorials were helpful yet didn't apply to me, and a couple of times i would research other tutorials to help me out. I found this weeks free browsing a lot more beneficial. Link to videos: https://www.youtube.com/watch?v=pMD0DnOqYnU https://www.youtube.com/watch?v=3khBcfXH__c Find Your Way Out https://scipython.com/blog/making-a-maze/

Game Stories

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The message of this weeks reading is all about the story of a game. How the mechanics and the minor technical details are all very important yes, but that the main story, or feeling you get when you play is the real gem. Linked below are three articles i read all about how the content and story of a game are the most important. They talk about selling a game from it's story and how it grabs the eye of the viewer, and most importantly the feeling you get when you play a certain game, that rush or excitement you associate with it! The Shell we all want to have, and not have hit us. http://www.gamasutra.com/view/feature/233119/best_of_2014_gamasutras_top_.php http://www.gamasutra.com/view/feature/224310/selling_a_game_before_its_done_.php http://www.gamasutra.com/view/feature/218696/the_blue_shell_and_its_discontents.php

First Playable

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Overall, the game i'm creating is coming together nicely. The main aspects of the game are present such as the overall terrain, maze walls and gems (collectable). The finer detailing of the game such as the third person view with my character and the additional effects of the gems are set to be installed. I feel as though i'm making good progress and i'm happy with how my game is looking so far. I'm finding the finer details a bit harder to work on such as the scripting as it is very case sensitive. this is just something I will have to get the hang of and work on as I go!  I admit I was behind schedule with my game construction but nothing I couldn't work on, I know what I am capable of and how I'll progress further. I look forward to the final product of my game!

Week 8 Progress

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So far, this module has had highs and lows, parts I’ve enjoyed and others not so much. But it’s all about finding what works best for you. Looking back on the time spent on this module I feel as though it was easier than I thought, at times I didn’t enjoy blogging as much and others I did. I grew to enjoy doing the Unity tutorials and learning more about the engine and how it works. The idea of building a game is scary but when you really get into it, it’s quite fun!  I think I should of given myself a better chance to enjoy building the game, at first I felt a bit reluctant to sit and work away at tedious details such as grass textures, instead of looking at the bigger picture which was my game idea. Escape Route, an idea I was actually looking forward to creating, and when I got past the grass textures I found myself enjoying the construction of it. Looking forward, I’m more conscious to go into my game design with an open mind, increase my learning and be open to the idea o

Final GDD

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This week was about finalising my Game Design Document [GDD], adding the more in depth details regarding my game 'Escape Route'. Adding additional aspects help further the game development process and give both the developer and the user a better understanding of the game itself. For the rest of the semester, I plan to start designing and developing my game on Unity, something I am both scared and excited to do. Mainly as I worry about the overall construction of the game and how it will look and if it'll reach my expectations. Yet I know that with the help of the Unity tutorials, and my finalised GDD it will be easier to carry out these tasks. Link to GDD:  https://www.dundoc.com/project/4778/GDD Escaping is the only option https://brainchase.com/introducing-brain-chase-escape-rooms/

Unity Tutorial 05

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In the first tutorial I learned about how to change the default sky box from the standard blue sky the player sees within the game. There are plenty of options within Unity for the sky box which can help greatly when designing the game. Altering the colour and feel of the atmosphere can hugely effect the look of the game. I also learned about applying wind within the game, altering the settings to give a light breeze effect to them, enhancing the reality of the game. In the second tutorial I learned how to alter settings within Unity to have our player 'pick' up items such as our axe, rather than start out with it. This gives the game a better sense of gameplay and inter-activeness with the user. Through the use of  triggers and the script to make this work. In the last tutorial we learned to fix various bugs and enhanced our environment with further building and other additions. Fixing the bugs help clean up the game and improve the gameplay, these are things I wouldn'

Games Decisions

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This week our reading was all about decision making and flow-theory! This is a new topic to me and was a daunting area to dive into. As a game designer, these two topics are very important in order to set your game apart from others in game play, inter-activeness between users and providers. the main thing I gathered from the reading material is how important the balance between all the aspects are, how the flow and dynamics of a game can be the difference between fun and boredom. The rush a player gets when playing a game all depends on the decisions us as game developers make in order to have a 'fun' game. The balance between anxiety, anticipation, flow, fun and the content of the game. Flow Chart https://www.jenovachen.com/flowingames/flowtheory.htm