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Showing posts with the label week 6

Final GDD

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This week was about finalising my Game Design Document [GDD], adding the more in depth details regarding my game 'Escape Route'. Adding additional aspects help further the game development process and give both the developer and the user a better understanding of the game itself. For the rest of the semester, I plan to start designing and developing my game on Unity, something I am both scared and excited to do. Mainly as I worry about the overall construction of the game and how it will look and if it'll reach my expectations. Yet I know that with the help of the Unity tutorials, and my finalised GDD it will be easier to carry out these tasks. Link to GDD:  https://www.dundoc.com/project/4778/GDD Escaping is the only option https://brainchase.com/introducing-brain-chase-escape-rooms/

Games Decisions

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This week our reading was all about decision making and flow-theory! This is a new topic to me and was a daunting area to dive into. As a game designer, these two topics are very important in order to set your game apart from others in game play, inter-activeness between users and providers. the main thing I gathered from the reading material is how important the balance between all the aspects are, how the flow and dynamics of a game can be the difference between fun and boredom. The rush a player gets when playing a game all depends on the decisions us as game developers make in order to have a 'fun' game. The balance between anxiety, anticipation, flow, fun and the content of the game. Flow Chart https://www.jenovachen.com/flowingames/flowtheory.htm