Games Decisions
This week our reading was all about decision making and flow-theory! This is a new topic to me and was a daunting area to dive into. As a game designer, these two topics are very important in order to set your game apart from others in game play, inter-activeness between users and providers.
the main thing I gathered from the reading material is how important the balance between all the aspects are, how the flow and dynamics of a game can be the difference between fun and boredom. The rush a player gets when playing a game all depends on the decisions us as game developers make in order to have a 'fun' game. The balance between anxiety, anticipation, flow, fun and the content of the game.
the main thing I gathered from the reading material is how important the balance between all the aspects are, how the flow and dynamics of a game can be the difference between fun and boredom. The rush a player gets when playing a game all depends on the decisions us as game developers make in order to have a 'fun' game. The balance between anxiety, anticipation, flow, fun and the content of the game.
Flow Chart https://www.jenovachen.com/flowingames/flowtheory.htm |
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