game elements


This week I read up on a few articles regarding game design and development. The first article I read was http://www.gamasutra.com/view/feature/196691/the_ouya_experience_what_game_.php, in this article they discuss the gaming platform Ouya and what various game developers think of it. it was interesting to read what the game developer thought about bringing their game to Ouya, how it would benefit them and/or hinder their success.

Many of the developers go on to tell us how Ouya backed their games and without the help and support of their team, their games may not of been possible! It is interesting to read about these smaller game developers and how a platform like Ouya helped them bring their dreams to light and kickstart their careers.


Another article I read was http://www.gamasutra.com/view/feature/195806/chasing_the_whale_examining_the_.php, in this article I read about Chris, in his mid 20s, slowly becoming obsessed with the game Team Fortress 2. After stumbling upon a rare find in the game and becoming overcome with excitement, he became addicted to that high.

This article was very interesting as Chris goes on to talk about how his addiction got so bad and it became a real issue, and he put forward the idea that these gaming companies are exploiting ‘whales’ like him for money and good income. This was a very interesting topic to dive into as it could be a very issue yet real issue!


The third article I read was http://www.gamasutra.com/view/feature/191441/nintendos_difficult_path_forward.php, about the future of Nintendo as a company and the games it produces. In their annual results feedback released recently, their was some disappointment for the company. Which I thought was nice to hear such a huge and successful company still have its hard moments, it gives us as readers a nice personal connection with them as we all experience this.

The tone of this article was ‘if we can’t do better we walk away from it’ which personally I don’t agree with, it gives off an attitude that they’ll just give up, which isn’t a good slogan for a company! Yet it was good to read about this companies issues as it helps us as game developers to note tat even at the most successful, you can still have issues yet you can still try and out do yourself!


Secrets of Quick Iteration in the Core Social Space

http://www.gamasutra.com/view/feature/192001/secrets_of_quick_iteration_in_the_.php

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