Games MDA

This weeks reading was all about the MDA framework in gaming, the first video was an informative video on the framework and how it works as a whole. MDA itself stands for, Mechanics, Dynamics, Aesthetics.

Mechanics is the 'rules' of the game, how it works and the ins and outs of the games story line or end goal. Dynamics involves the play of the game, how the story line progresses and how the rules play it when in action. Aesthetics is all about the player experience, from layout and design to user friendliness, it is a very important aspect of game development.

The 8 aspects of a game to make it fun include:
1. Sensation: how a game makes you feel and act when playing.
2. Fantasy: the story line.
3. Narrative: the story of a game and how it progresses.
4. Challenge: the competition in a game.
5. Fellowship: the social aspect of a game .
6. Discovery: finding new land/territory in a game.
7. Expression: the way in which a user reacts to a game.
8. Submission: the game as a pastime.

MDA is a very important framework to adhere to when in game development, it supports a well made game and allows developers to achieve better and greater goals.

Anesthetics go a long way
https://drkingrey.wordpress.com/2012/11/26/game-aesthetics-level-2-narrative/

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