Unity Tutorial 05

Tutorial one is about UI elements and how to create a dynamic curser. Making and creating a more impressive or attractive looking curser when the user is playing the game pointing the curser at other objects. Using the code to alter the casing is something that is difficult to get the hang of and I find it difficult at times, as coding isn’t my strong point but it is interesting to alter the gameplay with code. I learned how to change the curser when hovering over an object, such as the gem, coding it so that the user sees a message appear on screen, this gives the game a very in chune effect with the user as it is communicating the gameplay.

The second tutorial tackles animation, creating a weapon with animation within Unity. Downloading the axe asset and basically dragging and dropping it into our game, which is very simple. Then altering the dimensions along with the position in relation to our first person view to create a more realistic look. I found this quite easy to achieve on unity, yet it created a great experience for the user. Using the amination feature to record and loop the action of the axe to input into the game. This feature is so important to creating a continuative game play.

The third tutorial command actions and layering. Controlling the culling mask to make the camera not render a certain layer so there is no clipping of the weapon, aka the object, or weapon in this case, doesn’t disappear into other objects when they touch. This exercise is vital to create a well made game universe, if objects were to merge into one another it would make the game play look weak or poorly made. This tutorial taught me how important the process of scripting in controlling our game aspects really is.

Importance of Scripting in Unity
https://docs.unity3d.com/Manual/ScriptingSection.html

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