Unity Tutorial 05
Tutorial one is about UI elements and how to create a dynamic
curser. Making and creating a more impressive or attractive looking curser when
the user is playing the game pointing the curser at other objects. Using the
code to alter the casing is something that is difficult to get the hang of and
I find it difficult at times, as coding isn’t my strong point but it is
interesting to alter the gameplay with code. I learned how to change the curser
when hovering over an object, such as the gem, coding it so that the user sees
a message appear on screen, this gives the game a very in chune effect with the
user as it is communicating the gameplay.
The second tutorial tackles animation, creating a weapon with
animation within Unity. Downloading the axe asset and basically dragging and
dropping it into our game, which is very simple. Then altering the dimensions
along with the position in relation to our first person view to create a more
realistic look. I found this quite easy to achieve on unity, yet it created a great
experience for the user. Using the amination feature to record and loop the
action of the axe to input into the game. This feature is so important to
creating a continuative game play.
The third tutorial command actions and layering. Controlling
the culling mask to make the camera not render a certain layer so there is no
clipping of the weapon, aka the object, or weapon in this case, doesn’t
disappear into other objects when they touch. This exercise is vital to create
a well made game universe, if objects were to merge into one another it would
make the game play look weak or poorly made. This tutorial taught me how
important the process of scripting in controlling our game aspects really is.
Importance of Scripting in Unity https://docs.unity3d.com/Manual/ScriptingSection.html |
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