Game Design Document
Game
Design Document
– Leah Byrne –B00107444 ‘Escape Route’
§ Story
The name of the game is ‘Escape Route’, about a character who found
himself inside a maze structure. The character races against time to find their
way out, this can take multiple tries. The backstory of the game is around the
idea of a adventurer who has gotten lost along their way and has found their
way to this maze and it is another task in their journey, the users job is to help
the character find their way out and continue their travels.
§ Character
The user will have one or two characters to chose from in the loading
screen, a man and a woman. The user will always see the gameplay through a
first-person view looking directly on front of them, at all times. The characters
will ideally be designed to look like adventurers on a journey to collect the
gem at the centre of the maze. The user will hopefully find a liking towards a certain
character and generate a favourite, this will improve the user connectivity with
the game and the overall gameplay.
§ Environment/Level
The environment will be a darker setting, as the walls will be built high
to give the illusion that the character is trapped within the maze. The walls
will be made to look like they’re made of stone, giving off a darker exterior
and sets the tone of the game. A gloomy effect will make the user feel more
trapped and worried at the thought of not making it out of the maze.
§ Gameplay
The game play will
be simple, with good design and well thought out. I don’t want to overdo it
with graphics as it’ll take away from creating a solid and working game. Game
play is all about the way a user interacts with a game, in relation to audio
and visuals. I hope to incorporation audio into my game when gems are collected
or if you hit a dead end. I aim to have the mechanics of the game done best and
the graphics will follow. The user is the most important in the production of
this game and I want to make a good game for a user to enjoy.
§
Genre
The genre of this
game is a puzzle/adventure style game, with the gems to collect and various
possible outcomes inside of the maze, the game will be simple yet an addictive
game. Game genre is important as it helps you as a developer to cater towards a
certain target audience, be able to get a better idea of what they enjoy as
users and the different aspects they enjoy within a game that can help you
improve your own game.
§ Art Description
I plan to design the layout of the game, regarding the materials that
will be used in the environment. The walls will be made from a stone looking
material within Unity, the ground will be a mixture of grass and dirt looking
terrain, so when the character runs over the ground it will make a thumbing/hard
hitting sound as the soil would be hard. The sky will be a grey-ish blue colour,
to give off the impression that it’s dusk or the evening time, again to give the
user that feeling of time pressure as they’re losing daylight.
§ Sound
The main audio used in tis game will come from the movements of the
character, running across the ground, jumping creating a louder thud on the ground
or collecting the gems placed around the maze. Further audio will be used when
the user unlocks a further section of the maze or if they complete the tasks and
successfully exit the maze in time. I would like to have an intro theme song or
jingle to accompany the title screen, which would match the end credits if the
user was to successfully complete the game. This use of audio would improve the
gameplay as the user would get a better overall experience with the game.
§ User Interface and Controls
The controls of
the game will be simple, the arrow keys on a desktop computer will be the way
in which the user would navigate their way through the maze. These interfaces can
be used on both pc and Mac computers or any device with arrow keys.
Arrow
Up - Run Forwards Arrow Down -
Step Backwards
Arrow Left - Move Left Arrow Right - Move Right
Spacebar
- Jump Mouse - Pointer to
Collect Gems
§
Target
Audience
The target audience this game is aimed at is
going to be over 12 years old. The game won’t have any explicit content or sensitive
topics unsuitable for younger viewers, it will be a family friendly game that
any age group can enjoy.
Link to DunDoc - https://www.dundoc.com/project/4778
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